As I mentioned in my previous couple of posts, I’ve been playing around with Java and libGDX. For my March 1GAM project, I’m working on a game that I’m calling “One-Way Warrior”. I haven’t actually implemented any real “game play” yet. Here’s my progress:
Splash screen. This image fades in, pauses for 2 seconds, and then fades out. I was wanting to play with libGDX’s tween engine for this but it turned out to be more complex than just handling the logic myself.
This is the original title screen. Each of the text fields were images. ”PRESS ENTER” flashed and pressing enter would take you to the “Game” screen (which is currently just a black screen).
I decided that I wasn’t really happy with the title screen and I wanted it to have more functionality. I also wanted to play around with writing text to the screen as opposed to only drawing images. For testing, I justified all of the text to the left of the screen (centered vertically). I actually kinda liked it so I ran with it.
Now I’ve been working on adding some title screen art but I’m still not happy with it. I’ll probably just remove the art for now and proceed with the actual game play. I was hoping to be further along with this but work has been crazy this week and I’ve been having some stomach issues (likely related to work stress). On top of that Bit.Trip Runner 2 came out on Feb 26th and I’ve been playing the hell out of that. Crazy good game!
My goal for this week is to get some basic structure going for the game screen and get a basic map drawn to the screen. I’ve decided that I’m going to make my own basic level editor this time around. In the past I’ve just used tiled and parsed the XML. After reading this article I’m more convinced that the level creation/map parsing process would be much easier if the map editor is specialized to the game.
That’s all I’ve got for now!



